==================================================================================================
17.08.2026
==================================================================================================
Title                  : Rotlock Prison
Filename               : Rotlock_1.3.zip
Author                 : Lord Taffer & Aemanyl
Contact info           : via TTLG or Discord
Date of release        : 27th December 2025
Version                : 1.3 (17th August 2026)

==================================================================================================
* Play Information *

Game                   : Thief Gold
Level Names            : Rotlock Prison
File names             : miss20.mis
Difficulty Settings    : Normal/Hard/Expert
Equipment store        : No
Map/Automap            : No
New graphics           : Yes
New sounds             : Yes
New conversations      : No
New models             : Yes
EAX Support            : Yes
Multi language support : English
Briefing               : Readme
Subtitles              : No

==================================================================================================
* STORY *

The Hammerites finally caught me. A contact told me to meet him at a local inn in the South Quarter
to discuss a job. The place is usually packed with all sorts of drunkards, lowlifes, and simple
workers looking for a drink after a long shift, but the atmosphere felt off. Only the barkeeper
was behind the wood and his hand was oddly trembling. When I approached him, he dropped a heavy
tankard - apparently a signal - and a dozen or so Hammerites burst from the nearby rooms.

I didn't give them an easy win. A flash bomb bought me a few seconds of chaos and I managed to
strike down two of the fanatics before the weight of their nets finally immobilised me. They threw
me into a barred wagon for the long trek into the jagged peaks far beyond the City. The destination
was Rotlock Prison, a grim fortress of cold stone. Even during that rough transit, I nearly slipped
my shackles twice, but the guards were too vigilant.

Now I am sitting in an interrogation cell, waiting for High Priest Melton to finish his dinner.
Apparently, he thinks the interrogation can wait until he is full and comfortable. They only left
one guard outside, a grey-beard with failing sight and hearing. Their arrogance is the only window
of opportunity I need.

I need to look around and find something to use, perhaps a loose wire or a bent nail that can serve
as a lockpick. I'd better do this quick and vanish before that fat priest wipes the grease from his
chin and remembers that there is a prisoner waiting for him.

==================================================================================================
* IMPORTANT NOTES *

- NewDark 1.28 or later is required. This mission CANNOT be finished on NewDark 1.27 or earlier,
  so please update your install with Roguepatcher or TFix.
- Play the mission vanilla, without mods, as it was designed. Issues may occur if you use mods.
- The mission has three difficulty levels to suit your playstyle. The objectives are same on all
  difficulties. The loot goal increases with each level and there are also fewer accessible tools
  on Hard and Expert. No blackjack is available on Expert, but if you look carefully you will find
  other equipment to take out some of your enemies.
- The primary inspiration for this mission comes from Cragscleft Prison OM and Sperry's "Tears of
  Blood" FM.

----- 1.1 version changes -----

- Vfig helped us fix game freeze issue that was related to alarm scripting.
- One readable text fixed: text not shown properly with UI scaling.
- Changed some SoundTraps to VOTraps as they work better.
- Custom Stuff text file is in the resources folder now.

----- 1.2 version changes -----

- The nail in the beginning is now more visible.
- Compass can be found in the mission.
- Player has a notes page.

----- 1.3 version changes -----

- Fixed one doorway where AI used to get stuck sometimes.
- Fixed a candlestick loot property.
- Fixed a few roombrushes and sounds.
- Two new readables.
- Added one gas arrow and one gas mine.
- Other minor corrections.

==================================================================================================
* Construction *

Base             : Scratch
Map Size         : Medium
Build Time       : 22th Oct - 27th Dec, 2025

==================================================================================================
* Loading Information *

Tested in FMSel and AngelLoader. Do not use Darkloader but it probably works fine in NewDarkLoader.

==================================================================================================
* Beta Testers *

All beta testers found important issues to report and we thank them all! Mission would be much
poorer without you taffers:

- Adeveth
- lordhern
- Mefix
- RippedPhreak
- Snake
- Squadafroinx

==================================================================================================
* Thanks To *

- Squadafroinx for writing multiple readables and also some ideas in the mission.
- Beta testers who found many things to fix along the way.
- Pete for the nail idea that makes Garrett's escape possible.
- Vfig for helping with AI issues and finding the source for the major game freeze issue.
- Nicked for helping with cell block AI behaviour issues.
- Everyone else who helped us on Discord.
- Brethren for organising the contest.

* Nicked for the: Absolute Beginner's Guide to Creating a Mission for Thief 2.

==================================================================================================
* Custom resources used (for details check a separate Custom Stuff text file in resources folder) *

Scripts:
- NamelessVoice
__________________________________________________________________________________________________
Objects:

- The Black Parade, Dale, Yandros, Firemage, Nameless Voice, RSoul, Vegetables, Schwaa, Greenman, 
Team Cosas, Christine, T2X Team, Lord Taffer (edited OM objects)

(One or more textures on the 3D models above were created with photographs from Textures.com. These
photographs may not be redistributed by default; please visit www.textures.com for more information)
__________________________________________________________________________________________________
Meshes: 

- The Black Parade
- Nameless Voice
- Lord Taffer (edited OM meshes)
__________________________________________________________________________________________________
Textures:

- TBP > The Black Parade
- burrick textures > skacky
- dirk > Dirk Bogan
- Ruined2Metal > Drk
- Jam > Lord Taffer (edited OM textures)

* Menu painting: Giovanni Battista Piranesi - Carceri d'invenzione
__________________________________________________________________________________________________
Ambients:

- Aemanyl
- Lord Taffer
- The Black Parade
- Rune

==================================================================================================
* Copyright Information *

Distribution of this level is allowed as long as the archive and this file are kept intact.
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.

==================================================================================================
 