VERSION 1.1

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---MINOR SPOILERS INSIDE THIS FILE---
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Fixed Bugs
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- *Broadhead hanging in left alley -- Destroyed guards on lower difficulties leave their arrows behind
- *Valuble should be valuable in objectives
- *Parchments unreadable in sitting noble room
- *Falling trap not working -- Receptron on garrett archetype was missing
- *AI dumb -- Tweaked some AI's vision and hearing
- *Some places too dark -- Made ambient lighting higher (15 15 15)
- *Switch inside fire place is stuck in the wall -- Pulled out the switch a little so it is more visible
- *Arrows bought on first mission made all arrows of that type 'sticky' - LoadOutCache had 'Death Stage:12' property.
- *Removed 'Death Stage:12'  properties on other objects.
- Some places too dark - Made ambient light higher (10 10 10)
- The loot goal was not needed because loot carries over - Removed Loot goal.
- Picking up the outside crew's bodies caused errors in inventory - Deleted breath objects that was trying to be picked up.
- Some secrets not getting checked off - Fixed secrets by activating them in a different way.

- Fixed the name of Bugs.txt to Bugs.wri, as Darkloader opens the bugs file rather than the Readme file


Known Bugs
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- *Sometimes AI's ignore you even when weapons are drawn
- *Sometimes AI's get stuck in doorways or wont chase you for very long
- *Sometimes AI's wont hear you -- Could be with bad room brushing
- *Sometimes arrows dont stick to surfaces instead they disappear when hitting it, could also affect moss 
arrows in certain rooms -- Not sure how to remedy that, apart from completly rebuilding parts of the level
- *Some barrels may be able to be walked through -- They are placed to close to the floor, and I cant check every single one
- Sometimes Z depth problems might occur at long range, things like seeing the water through the ship etc
- Some parts are a bit dark, use flares that are scattered around to light up the area.

Key
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* = First mission (Miss20.mis)