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04/25/2001
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Title          :   Silent Nightmares
Filename       :   SilentPatch.zip
Author         :   Jeremy Catlin (HipBreaker)
Contact info   :   JerCat86@go.com
Homepage       :   N/A
Date of release:   April 25, 2001
Patch Release  :   January 15, 2002
Version        :   1.1 (patched)

Description:   "This happens after everything in Thief 2"

                "An old friend of mine, John, said he was to head out for a haunted power facility,
                 he said that there was supposed to be some magic rust can thing there. Now I'm done
                 with thieving but he said that the mechanists had their eye on this thing as well.
                 It's told to re circuit the robots power and make them un stoppable when activated,
                 and now once again I'm in the middle of these damn mechanists. He said if he's not back
                 within 6 hours I am to go see what happened, well it's been weeks since I've seen him
                 and I hear rumors of the mechanists ready to raid the place for that    thing....
                 now I have no choice but to go find it so I can be done with these mechanists once
                 and for all."

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  *Play information*

Game                : Thief 2
Level name          : Silent Nightmares
File name           : Miss24.mis
Difficulty Settings :   Yes
Equipment store     :   No
Map/automap         :   Yes/No
New graphics        :   No
New sounds          :   Yes
New Conversations   :   No
New models          :   No
Multi Language Support :  No
Briefing            :   No

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 * Construction *
Base       : no
Build time :   About 2 months on and off

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 * Patch Information *
Patch Author:  Adam Prenosil (Preno)
Contact: iprenosil@volny.cz
Description:

This is patched release 1.1. It fixes the bug that made it impossible to tick off the rust gas can objective, thus preventing to complete the whole mission. I fixed some other minor bugs, too:
-some brush misalignments near the end
-some misplaced textures
-the map works now (but it's too bright)
-objects floating in the air (a torch and a lever)
-the key in the tower now has a "Key" description
-a tiny lantern inside a fountain is now invisible
-the phantom girl ignores you instead of trying to fight
-the sitting zombie used to sit stuck "in" floor, now it's sitting on the safe
-the escape objective was made final, i.e. ticks off only after you've completed all the others
-added an objective to Hard and Expert (the last one)

I didn't bother to fix some weird textures in the places the player isn't supposed to get into.

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 * Loading Information *
  
 The files in the zip folder are set up to be able to run the mission from the Thief 2 New game menu.

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 * Copyright *

This level is (c) by :  Jeremy Catlin on the 25th day of April year of 2001

This Mission was made by me and and is not supported by Looking Glass Studios or Eidos Interactive.
