==============================
T2X Patch Versions 1.1 Updates
==============================


Version 1.1 Credits:
~~~~~~~~~~~~~~~~~~~~

Duncan "DeC" Cooke:  Installer update and code fixes
Nils "Addink": Art and texture updates and code fixes
Paul Fox: Cutscene audio clean up
James "Gonchong" Roberts: Mission fixes
David "Raen" Riegel: Mission fixes
Clay "ZylonBane" Halliwell: Texture fixes and technical art updates



This document lists the changes that were made to T2X version 1.1


Code and Gamesys
~~~~~~~~~~~~~~

- New installation and launching method. Thief2X is now 100% self contained
  and will no longer place any of its files into the Thief2 directory.

- Convict.osm & Darkhooks.dll are no longer removed when T2X is uninstalled.

- Lightgem tuning is now the same as in Thief 2 (in version 1.0 it was more 
  difficult for Zaya to hide in shadows than Garrett).

- By default, all T2X text and voice files will be considered international and
  will not be contained in unique "english" folders.

- NPCs hit with an ice arrow and then a fire stimulus (such as a fire arrow) 
  will now be counted as "kills" instead of just getting "destroyed."


Art
~~~~~~~

- Body carry icons have all been updated with new art

- Old cobweb textures have been replaced

- Many small fixes to transparency problems with miscellaneous obj skins

- Many book textures replaced

- Some banner textures replaced

- Corona texture changed for lights

- Blood and water droplets updated slightly

- Finkle's accountant book texture redone

- 2 Down Among Dead Men textures updated

- 3 of the low res chest object skins replaced with better textures


Sound
~~~~~~~~~~

-Zaya's climbing sounds lowered in volume slightly


Cutscenes
~~~~~~~~~~

-Audio remastered on all 4 cutscenes


Missions
~~~~~~~

- The first guard you see in Unexpected Shelter no longer begins in a T-stance.

- Accuracy of the archer in Unexpected Shelter is slightly decreased.

- Kedar now plays specific animations when he first meets Zaya instead of 
  "waiting" for set periods of time while playing idle animations.  This 
  improves the timing of the first conversation.

- More cobwebs added to the basement of Malak's mansion in Unexpected 
  Shelter.

- Front doors of Malak's mansion are now indestructable in Unexpected 
  Shelter.

- You can no longer escape through the hole in the ghost room of the mansion 
  in Unexpected Shelter.

- Malak is now indestructable in Unexpected Shelter.

- The windows in The Trials that Shape us no longer resize to smaller 
  windows when broken.

- The text of Malak's note in While the City Sleeps has been updated so that 
  it is more clear that the elemental catalysts are a toggle rather than a one 
  time change.

- It is slightly easier to KO the noble with the ticket in Shadowing the Enemy
  without being noticed.

- You cannot body carry the noble with the ticket until you have grabbed
  the ticket from his hand in Shadowing the Enemy; this fixes the bug where the ticket
  would not be recognized for players with "Auto Search Bodies" set to True.

- The mechanists will no longer attack the security turrets if lured into the
  back hallway in Shadowing the Enemy.

- It is now easier to jump onto the sarcophagus leading from the graveyard 
  to the catacombs in Down Among Dead Men.

- The Orb no longer leaves your inventory if you destroy/incinerate the 
  bones after grabbing the Orb in Down Among Dead Men.

- The Statue Guardians in Down Among Dead Men are now indestructable.

- You can no longer "break" the beginning of Into the Fray if you flashbomb 
  the first 3 Hammerites over the fence.

- Truart can no longer be gassed in ...of Ill Repute.

- Fixed key problems with the sleeping guard and casino safe in ...of Ill 
  Repute.

- Light radii tweaks in ...of Ill Repute.

- Placed crate to help escape out of roof area with hidden gas arrow in 
  ...of Ill Repute.

- Fixed 100 loot that was out of world in Grand Hotel.

- The final end boss now "dies" correctly if you hit him with an ice arrow, 
  then a fire arrow or combustion arrow.

