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Mission Name: The Builder's Paradise.
File: BuildersParadise.7z
	-> miss17.mis
	-> Paradise.gam


Author: Children of Endeavour

Language: English - (also available in French)

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SYNOPSIS: 

	-Viktoria's plan required too much luck;
Garrett was obviously unable to stop Karras with it.
Afterwards, he scoured many Mechanist churches for information,
and learned of a tunnel Karras had built for himself at SoulForge.
It led to a large, guarded, and secret safehouse called the "Builder's House"
intended to become the core of a new city Karras planned to build:

The Builder's Paradise.

Garrett now knows enough; some machines there could
be used against Karras to stop him, without risk of failure.
All he needs to do is get access to this "Builder's House", 
put together some final pieces from the information stored within, 
and ensure Karras is defeated.

After an eternity crawling through vents, 
navigating the complex tunnels beneath the City,
he finally reaches a basement below the compound.

Will he succeed in his mission?
It's up to you!

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NOTES:

	- This mission has three exits.

	- Some objects, doors or switches might looks broken, or their function unclear.
		DO NOT WORRY: they are all useful; perhaps later readables or goals will
				inform you! Be curious and explore! :)

	- To make the experience fun for those who are playing for the first time,
		avoid as many public spoilers as possible. 

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All resources are derived from Stock Resources,
and respect the rules of the contest!

Map(s) : Yes
Briefing : Yes
New Objects : Yes
New Textures : Yes
New Meshes : Yes
New Sounds : Yes
New Readable : Yes
New Scripts : Yes

Difficulty Settings: Yes -- Objects, Loot and Enemies change depending on the difficulty.
			There are also additional objectives.

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Credits:

- Brushworks and Architecture: 
	- Child of Endeavour - Prototype-K
	- Child of Endeavour - Prototype-B
	- Child of Endeavour - Prototype-M
	- Child of Endeavour - Prototype-J
	
	

- Textures, Skins and Families: 
	- SquadaFroinx
	- Zoro
	- Child of Endeavour - Prototype-B
	- Child of Endeavour - Prototype-J

- Objects and Meshes:
	- SquadaFroinx
	- Child of Endeavour - Prototype-J

- Scripting:
	- Child of Endeavour - Prototype-J

- Readables:
	- Child of Endeavour - Prototype-J
	- Child of Endeavour - Prototype-B

- Sounds:
	- Zoro
	- SquadaFroinx
	- Child of Endeavour - Prototype-J
	- Child of Endeavour - Prototype-K

- Voices:
	- Karras: Ceamonks
	- Garrett: Andy Bartmess
	- Kernel-Log: Marbleman 
	- Tarnis-Log: Random_Taffer
	
- Testers:
	- Children of Endeavour 
	- Random_Taffer
	- Marbleman 
	- Skacky
	- SquadaFroinx
	- DrK
	- DirkBogan
	- Firemage
	- Zoro
	- Yandros

- Translator :
	-Frère Staven

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KNOWN BUGS:

- Kernel occasionally has difficulty opening doors.
- The mission can have some FPS drops at some part of the mission. Those lags are nevertheless bearable enough to not ruin the experience. IMPORTANT: try setting Sky Detail to Low!
- Some rooms can have sound cut due to the amount of playing sound. Make sure your sounds channels in your options is set to the maximum, i.e. 48.
- Any other glitches or bug should be notified for further fixes.

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!! COPYRIGHTS !!

This mission can be used as a base for anyone who wants to learn tricks about DromEd,
or give the mission another story to happen inside. It can also be extended (good luck).
The only condition is to notify the author(s) about your intention, after the contest event
of T2 Anniversary Contest at TTLG.com. The author(s) must be credited at any case.

This mission has not been made nor supported by Looking Glass Studio, Eidos Interactive or Square Enix
and is 100% free.

The file can be distributed anywhere on the web at the condition it remains free and its contents unchanged.
Any violation of this shall be reported to the author(s).