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Display case for Thief 2: The Metal Age
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Author: Vaughan Cooper (Sluggs)
Email: sluggs@ntlworld.com
Homepage: http://homepage.ntlworld.com/vaughn.cooper
Date: 21/09/04
Readme updated: 30/09/04
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Object name: slgcase
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Usage:

This is best created in a custom gamesys and i shall describe how to
set one up if you don't already have one.

First extract the contents of this .zip file into your main Thief 2
directory.

Let's open up the hierarchy. Inside "physical" we shall be creating a
new list. Let's call it "MyStuff"

Click on "physical" and then "Add" Type "MyStuff" in the box and click
OK. Now click on MyStuff, click "Add" then type "slgcase" in the box
and click OK.

You should now have the same as seen in MyStuff.jpg

Double-click on "slgcase" and it's here we shall create the new object.

1) Add: Shape/Model Name and type "slgcase"

2) Add: Schema/Material Tags and type in "Material Glass"

3) Add: Renderer/Transparency (alpha) Set it to 1.00

4) Add: Physics/Misc/AI Collides With and check the box.

5) Add: Physics/Misc/Collision Type and set to "Bounce"

6) Add: Physics/Model/Type and set to OBB with 6 Submodels.

7) Add: Physics/Model/Dimensions and set to: X=4/Y=4/Z=9

8) Add: Physics/Model/Controls and set to Location/Rotation.

That's the new model set up. (It should be the same as seen in
NewObject.jpg

Now we have to get your mission to use this new gamesys. (The gamesys
file contains the object hierarchy)

In the command window, type: Set_Gamesys X.gam (X being a name of your
own choice. Don't call it Dark.gam tho') Now save the mission and your
new gamesys. (The gamesys file contains the object hierarchy so do
remember to save it else you will lose everything we have just
created! eep!

That's it! You should now test your new gamesys by quitting Dromed and
reloading your mission. Dromed should ask you for the gamesys file so
select it when required and everything should be fine.

Please give me a mention in the credits if you use this object,
thankyou. NOT FOR COMMERCIAL USE!!

Sluggs

PS. Thanx for using this object and good luck with your FM. ;-)