Schwaa's Custom Objects - Installation
http://schwaa.0catch.com 
Low Poly guild, featuring all of my released models and models by many others: http://208.49.149.120/schwaa
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All objs with this read-me have been updated as of 11/02/05
 Updates include:
  All textures have been repalettized to 10 palettes. Thus saving system resources, and allowing more custom
   objs/textures from others.
  Some objects have been recentered.
  Some objects have had polys reduced.
  Some objects have been completely rebuilt with fewer polys/new textures and VHOTS for particle attachments.
  Skully Bros now have a real ribcage, I have also added a SkullyMace, Skully Hammer, Skully Pick Axe.
    Skulyswh and SkulyVam have not been updated with the new ribcage yet.
  Object Zips will start with an 'S_'

Specific Obj Info: tmplwin1
  Chand3.gif Texture by Vigil with permission
  www.washboardabs.net/thief/

Add>ObjectSystem>Immobile=True for nice shadows off of the bars.

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Contents:
 S_TempleWin1  - Outside window, Yellow Tex, Bars
 S_TempWinGrill - Bars for TempwinTrim
 S_TempWin_In - Inside Window, blue tex
 S_TempWinTrim - Window Trim, player can crawl thru window.
 Assorted tex...
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Installation:
 Open Dromed. 
Go into the object hiearchy and find Terrain Like:
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ADD>shape>ModelName>S_TempWin_In
ADD>Renderer>Light>80
             Offset - x= -4.6, y= -9.3, z=2   (this is so you get moonlight on the floor/wall- might need adjusted somewhat
                                               depending on your terrain)
ADD>Renderer>Spotlight= x=25,y=25,z=0
ADD>LightColor> 0.65, 0.40
Add>ObjectSystem>Immobile=True (so bars cast shadows)
Materials, stone or glass...
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ADD>shape>ModelName>S_TempWin_In
ADD>Renderer>AnimLight>Max,63,63,80,0,30,0
             Offset - y=0.26  (this is so you get the light in front of the glass-very important)
ADD>LightColor> 0.17, 0.50
ADD>Scripts>AnimLight (so it can be turned off at the same time an inside light is-use the same switch, CD to window)
Add>ObjectSystem>Immobile=True (so bars cast shadows)
Materials, stone or glass...
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Go into the object hiearchy and find Physics: (create - No Physics)

ADD>shape>ModelName>S_TempWin_In
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Go into the object hiearchy and find spinny_door:

ADD>shape>ModelName>S_TempWinGrill
Materials>Metal
Adjust Door>rotating props as needed.


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Objects/textures made by the J.Knez/Studio of Schwaa. Allrights reserved. (C) 2001.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 