Thief II Cobwebs 2004-12-21
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Author: Alun Bestor (www.washboardabs.net/thief/)

[Updated 2004-12-21: The models have been twisted around and given more volume. This makes them more realistic and less flat, and also lets them be suitably animated with a Scale tweq (see Usage tips below)]

Description
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This is a set of 4 cobweb objects for use in Thief II. The models included are:
cobweb1: Triangular cobweb anchored on left and top edges
cobweb2: Whole cobweb anchored on all four edges
cobweb3: Thin cobweb stretching between top and bottom edges
cobweb4: Doorway cobweb anchored on top, left and right edges

They use transparent 32-bit TGA skins, which means there's no ugly black fringe around the transparent bits. Note that when you put objects with TGA skins in a mission or load a mission that contains them, Dromed will bring up a warning dialog that reads "Failed to load resource data <name of TGA image> (File: resman.cpp, Line: 1368)". You can safely ignore this and continue editing by pressing Cancel; pressing Yes or No will close Dromed. This warning will not show up when the mission is played in Thief II, so players will never see it.

Installation
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Extract this entire archive into your Thief II directory, or extract the files you want to their appropriate locations (where they are in the archive).

Usage tips
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I recommend making new archetypes for the cobwebs under Physical->Decorative (or anywhere where they won't inherit any physics model).

The cobwebs look best with the Transparency (alpha) property set to between 0.25 and 0.5, and Extra Light of between 0.05 and 0.1 (additive). These may need to be tweaked to look best based on the lighting and textures of the surrounding area.

You can also make them look like they're swaying gently in a breeze, by giving them a subtle Scale tweq animation with the following properties:
Tweq->Scale:
  Halt: Continue
  x rate-low-high: X: 0.025 Y: -0.25 Z: 0.25 (double these numbers for a more prominent effect)
Tweq->ScaleState:
  AnimS: On
  Axis1 AnimS: on

Future versions
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This file will be updated from time to time: You can find the latest version at www.washboardabs.net/thief/models/, or email me if it has moved.

Terms of Use
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If you use these in your mission, please a) send me an email to let me know, before the mission is released and b) credit me in the readme file along with a link to www.washboardabs.net/thief/. If you have any questions, comments or requests, please email me at wet@washboardabs.net.