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 The Trickster's Castle V1.07 [Final Release]
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Please read the loading information and system requirments before playing this fm.

Author                  : Dark Ghost Lord
Contact Info            : darkghostlord@hotmail.com
Homepage                : Not Entered
Date of Release         : Sept 11, 2004

Description:

A week ago some Keepers paid a visit to me and 
told me a story about an old castle in the forbidden 
forest that was once run by the Hammers as catacombs.  
The Trickster put a spell on all the dead in the castle, 
changing them to undead who then rose up from their 
caskets and attacked the Hammerites.  The Hammers that 
were not killed were chased away, knowing that they could 
never return to the castle because there was just too 
much evil in it. 

The Keepers warned me not to visit and explore the castle 
because they still sense much evil in the place, as if 
a prime evil still lives in it even though the 
Trickster is dead and gone. 

I was really thinking that I should obey their words 
until they said just a little too much.  They told me 
that the castle was once the home of King Albert. When 
he died, the Hammerites bought the castle and honoured 
King Albert by putting his body in a casket, with his 
crown locked up near him.  I searched the Hammerites' 
oldest library and could find no reports of the crown 
ever leaving the castle.  I also found reports of a 
scroll left in the castle by the Trickster some 
Hammers mysteriously found a day before he attacked.  
If I could find them both it could make me rich enough 
to retire! 

But ,, if the castle is as evilly haunted as the 
Keepers say, it may really be my final resting 
point.  Before I go, I will tell the Keepers 
that I have decided to explore the castle 
because there may be something they would like 
me to do for them while I am there....


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* Playing Information *

Briefing                : No
Game                    : Thief 2: The Metal Age
Mission Title           : The Trickster's Castle
File Name               : miss20.mis
Difficulty Settings     : Yes
Equipment Store         : No
Map                     : Yes
Auto Map                : No
New Graphics            : No
New Sounds              : No
Multi-Language Support  : No

Briefing                : No
     Length             : n/a
     Size               : n/a

Difficulty Level Info   : Normal, Hard, Expert

* Construction *

Base                    : Made from scratch
Build Time              : Eternity

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* Loading Information *

DarkLoader ready
You should only start to play this mission after a fresh 
reboot for it to run the best.  Do not unzip this.  Just put 
the zip file into the folder you keep all of your fm's.

System requirments:
Runs best after a fresh reboot. (highly recomended)
Windows 98 or Windows 2000 or higher
lots of memory and good video card
You should have as many things not running in the back 
ground on your computer as possible.

If your in desperate need of help in my mission 
you can e-mail me at darkghostlord@hotmail.com or 
ask on a forum.

Credits: Thanks to Rob Hicks for making DEDX and everyone 
who made DEDX  possible with all of the stuff that's in it, 
Timon Jericho for the shields I added blood to and Eshaktaar 
for the scary lights I put in the graveyard.  Also for Komags 
and Spike's Tutorial, everyone who helped me at the TTLG 
Editors guild and of course all of my beta testers who helped 
me with their words of wisdom about my fm. 
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* Copyright Information *

This level is by (Dark Ghost Lord (date: may 1, 2004) 

Distribution of this level is allowed as long as it is free and the package 
is kept intact. You may not include this level to any map pack without my 
permission. No one may edit and re-distribute this mission without my express 
permission. 

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.

      (This text file was created with the Homemade Mission Text Wizard)