//MISSION 10  "TRAIL OF BLOOD"



//WIND AT BEG
schema m10windlit
archetype AMB_M10
poly_loop 2 5000 6000
pan_range 2500
volume -1800
windlit5 windlit6 windlit7

//NIGHT
schema m10night
archetype AMB_M10
mono_loop 0 0
volume -1800
night1 night2 night3 night4 night5

//CRICKETS
schema m10crickets
archetype AMB_M10
mono_loop 0 0
volume -1800
cricket1 cricket2 cricket3 cricket4 cricket5 cricket6 cricket7

//WIND STIL
schema m10buzz
archetype AMB_M10
mono_loop 0 0
volume -600
m10buzz

//SAD MUSIC AT PAGAN VILLAGE
schema m10sad
archetype AMB_M10
mono_loop 10000 30000 
stream
volume -1300
m10sadQS

//----------------------------------------------

//MAW HUM
schema m10subson
archetype AMB_M10
mono_loop 0 0 
volume -700
subson1

//BELL THUMP
schema m10bellthump
archetype AMB_M10
volume -500
bellthmp

//MAW TONES
schema m10den
archetype AMB_M10
poly_loop 2 4000 12000
pan_range 3000
volume -300
den1 den2 den3 den4 den5 den6

//FLESHING EATING BREATH
schema m10plantbr
archetype AMB_M10
mono_loop 0 0
volume -1000
plantbr1 plantbr2

//BOING
schema m10boing
archetype AMB_M10
loop_count 4
mono_loop 0 0 
volume -1300
m10boing

//----------------------------------------------

//TRANS TO APE
schema m10substr
archetype AMB_M10
mono_loop 0 0 
volume -500
substr1

//HUM AT APE ENTRANCE
schema m10windstil
archetype AMB_M10
mono_loop 0 0 
volume -1800
windstil

//APE TREES
schema m10cicadas
archetype AMB_M10
volume -3000
pan_range 2500
poly_loop 2 2000 2500
cicad1 cicad2 cicad3 cicad4

//FOREST 
schema m10forest
archetype AMB_M10
mono_loop 0 0
volume -1500
forest1 forest2 forest3 forest4 forest5 forest6

//----------------------------------------------

//TREEBEAST ROOM
schema m10cave
archetype AMB_M10
no_repeat
poly_loop 2 6000 7500
pan_range 3000
volume -850 //was -600
cave8 cave9 cave10

