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09/8/2009
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Title		 : Vagabond
Filename         : miss21.mis
Author		 : Random_Taffer
Contact info	 : rwstrain@hotmail.com
Date of release	 : 09/8/2009
Version	 	 : 5.0


Alpha testers: Drysil's Chosen
Beta testers: Ffox, Ravenhook, Tannar, Hotlyx


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IMPORTANT:
PLEASE READ THE HINTS SECTION BELOW
PLEASE MAKE SURE THAT WEATHER IS TURNED ON
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Description : This mission is Mission #2 of a series known as Memento Mori. It is the direct sequel to Nostalgia. It may be enjoyed on its own without playing Nostalgia, however.


I lost everything.
My parents, my friends, my home. Everything.
I fled Talim with nothing but this cursed book. It’s worthless. The pages are completely blank. My father died for nothing, it seems. Perhaps someone cleverer had swapped the real one for this fake in the tombs long ago… 
In any case, no matter what I do, I can't seem to be rid of it. 
I can put it down; it isn't magically stuck to me. But when I’m actually intending to put it down for good I suddenly find that can't bring myself to do it and begin scolding myself for even thinking of abandoning the thing.
The book is the least of my concerns at the moment. The crew of the Rumble Tide was none too happy with me for sneaking aboard and if it weren’t for Captain Withers, they would have skewered me for sure. 
A likeable chap, him- let me stay on board and swab the deck in exchange for passage to Avisport, a coastal suburb of the City. I care not where I go. One city is as good as the next, but the farther from Talim, the better.
We made port a short while ago and the crew, ignoring the good captain’s protest, threw me overboard. I swam to the docks and managed to slip into a nearby warehouse to escape the rain. Now I just need to find some shelter, some money, and some food to survive in this lonely looking place.

If I ever get back on my feet again, I think I’ll visit the City. It’s where my parents came from originally and, despite my mother’s dismal talk of corruption and fanaticism, I’ve always wanted to see it.

- Darren

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Play Information

Game			 : Thief 2: The Metal Age
Level Names		 : Vagabond
File names		 : miss21.mis
Difficulty Settings      : normal, hard, expert
Equipment store		 : No
Map/Automap		 : No
   
New graphics		 : yes
New sounds		 : yes
New conversations	 : Yes
New models		 : yes
EAX Support		 : no
Multi language support	 : No
Briefing		 : No


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Objectives

You've got nowhere else to go. Find a place to stay.

You're going to need some money if you're going to make it.

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Hints

- Some Ivy can be climbed.
- There are several AI that one can interact with. These AI do not light up and are not frobbable, but if one is facing them (and close enough to them) and use the item associated with them, they will react appropriately.

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Construction

Base		: DEDx base mission.
Build Time	: Approximately 260 hours of Dromed time spread out over two years.



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Loading Information

Run from Garrettloader or Darkloader. DO NOT UNZIP.




Known bugs : 

The terrain bug. Sometimes, Darren will get stuck in the ground and footsteps won't make noise. To correct it, just jump.


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Thanks go to:

Vigil- Objects, textures  Get them here- http://www.washboardabs.net/thief/news/
Nameless Voice- Objects, Scripts
Telliamed- Scripts
Sluggs- Objects
Targa- Objects, Meshes
Rob Hicks- DEDX
Ottoj55- Objects
Yandros- Textures
Tdbonko- Objects
Wille- Textures
Drysil's Chosen- Technical concepts, Alpha testing
ffox- For fixing the pickpocket bug and for making a loot list.

If I've forgotten someone, please bonk me on the head.

Music:

The intro to 'Sister Rosetta Goes Before Us' written by Sam Phillips as performed by Robert Plant & Alison Krauss, Raising Sand

Hyrule Market Music - The Legend of Zelda: Ocarina of Time

Voice acting cast:

Darren- Random_Taffer
Nancy- lizzanneh
Caylin- TitanG
Thief1- daniel
Thief2- Random_Taffer
Guard 1- masterthief3
Guard 5- Drysil's Chosen
Benny- nicked
Nightmask- nicked

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Copyright Information

This level is ©2009 by Rob Strain. No part of it may be used without my permission.

This level was not made by and is not supported by Looking Glass Studios
or Eidos Interactive.


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